PART 17 CYCLING ESPORTS
Version on 01.01.2026
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PART 17 CYCLING ESPORTS
Chapter I GENERAL PROVISIONS
§ 1 Cycling esports platform
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17.1.001 A cycling esports event is held on a cycling esports platform. A cycling esports platform is a software that, when coupled with certain hardware, allows individuals to participate in cycling races in a virtual environment. The cycling esports platform must at minimum provide a form of continuous feedback to the participants as to their progress within the competition as related to other participants.
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17.1.002 Cycling esports platform providers are responsible for taking all reasonable steps to ensure that the software used is free from any defects that may interrupt the running of the event or otherwise produce an unfair result.
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17.1.003 Cycling esports platform shall agree with the UCI a period of no less than 2 weeks before a sanctioned UCI Cycling Esports event during which no platform updates shall be released, other than those explicitly agreed with the UCI to address issues that would materially impact the fairness or outcome of the event.
(article introduced on 01.01.2026)
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17.1.004 Cycling esports platform providers shall ensure that their software generates and retains sufficient data obtained from each cycling esports event to allow any commissaire and/or official to proceed to performance verification and ensure that any instances of alleged infringements can be investigated and acted upon. Such data shall be available on demand after each race.
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17.1.005 Cycling esports platform providers must make reasonable endeavours to ensure that their software is compatible with a wide range of equipment which may be used by any riders. The platform shall not offer any advantage to one rider over another based on the type of equipment used, and shall not offer an advantage to using equipment that is not widely available for use on other platforms. It remains the responsibility of the riders to ensure that any equipment they use is compatible with the event platform they choose to race on.
(text modified on 01.01.2026)
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17.1.006 Cycling esports platform providers shall ensure that riders do not gain any advantage from use of the platform in a manner that precludes other riders accessing the same. For example:
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a) All riders shall be treated equally in the data processing of their performance to determine the result of an event.
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b) No competitive advantage shall be gained from how or whether riders have used the platform previously (other than knowledge, for example familiarity with courses), nor from any enrolment fees or other payments or arrangements with the platform or from the time spent by riders on the platform and access to different tiers of competition.
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c) Where the performance characteristics of any virtual equipment varies, all riders shall have equal access to each variant.
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(article introduced on 01.01.2026)
- 17.1.007 Cycling esports platform providers shall ensure that the data displayed is both accurate and precise. The timing of riders at finish / sprint lines shall be made to an accuracy of 1/1000th of a second or better, and throughout an event the positions of the riders, whether displayed to all riders, the broadcasters or appearance in results, shall agree with each other to the closest possible measurement, ensuring visible and equal clarity on rider position.
(article introduced on 01.01.2026)
- 17.1.008 Cycling esports platform providers shall ensure that UCI branding and associated marks (including but not limited to logos and jerseys from the UCI and National Federations) shall be displayed and entitled as required by the UCI.
(article introduced on 01.01.2026)
- 17.1.009 Cycling esports platform providers shall provide open access to sufficient data to enable the UCI and UCI appointed commissaires to oversee the event. This shall include but is not limited to, the ability to review entries to an event, confirm the eligibility of riders to participate in the event as determined by the UCI Regulations and Code of Ethics, monitor the event in real-time for athlete compliance with the regulations, apply performance verification methodology and/or software, take actions during the event to relegate or disqualify riders as needed, and review the results of the event.
(article introduced on 01.01.2026)
§ 2 Categories of riders
- 17.1.010 Participation in races is organised on the basis of the age and gender categories set out in articles 1.1.034 to 1.1.037 of the UCI Regulations.
§ 3 Race types
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17.1.011 Two types of cycling esports races may be held, either independently or as a combination of: a) In-venue races, in which all participants and the necessary equipment may be verified by a commissaire at the race location in addition to whatever verification is conducted by the UCI, the Cycling esports platform, or the independent performance verification body, prior to, during, or after the event.
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b) Remote races, in which participants and the necessary equipment are not necessarily present in the same location and verified by a commissaire at the race location(s), but may be verified remotely by an official qualified to do so (such as a Commissaire) in addition to whatever verification is conducted by the UCI, the cycling esports platform, or the independent performance verification body, prior to, during, or after the event.
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c) To avoid doubt, a hybrid event including both in-venue and remote races, either through any version of a qualification pathway or as a single race that has riders competing from multiple locations, is available to event organisers.
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(text modified on 01.01.2026)
§ 4 Eligibility of participants
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17.1.012 Each participating rider must have a valid license with UCI ID code from the national federation of their country of residence, in accordance with the UCI Regulations.
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17.1.013 All other eligibility criteria for participating in a cycling esports event are defined by the organiser of the said cycling esports event.
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§ 5 Commissaires
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17.1.014 The UCI may appoint commissaires to officiate each in-venue cycling esports event. The minimum number of commissaires to be appointed shall be specified in connection with the technical guide for the cycling esports event.
(text modified on 01.01.2026)
- 17.1.015 Any commissaire appointed to officiate during an in-venue cycling esports race shall have the same powers and responsibilities as described by Part 1 of the UCI Regulations.
(text modified on 01.01.2026)
§ 6 Calendar
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17.1.016 Cycling esports events sanctioned by the UCI are entered on the UCI cycling esports calendar.
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17.1.017 Every entity organising a UCI-sanctioned cycling esports event shall conduct the event in strict compliance with the UCI Constitution and UCI Regulations.
Chapter II EQUIPMENT
- 17.2.001 Subject to any applicable technical guide and applicable UCI Regulations, bicycles used for cycling esports races shall be (i) bicycles as defined in part 1 of the UCI Regulations in combination with a smart trainer compatible with the cycling esports platform, or (ii) smart bicycles or other equipment compatible with the cycling esports platform.
(text modified on 01.01.2026)
- 17.2.002 Unless explicitly specified in the technical guide for a race, riders must compete using a power meter and smart trainer, paired together with a cadence sensor and heart rate monitor.
(text modified on 01.01.2026)
- 17.2.003 Riders shall be responsible for following any manufacturer’s specifications on maintaining the accuracy of their equipment including but not limited to using approved firmware versions and conducting a spin-down, zeroing or other calibration or offset procedure for power meters or smart trainers.
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(text modified on 01.01.2026)
Chapter III PERFORMANCE VERIFICATION
- 17.3.001 The organiser of a cycling esports event is required to use an independent third party performance verification system that is approved by the UCI.
(text modified on 01.01.2026)
- 17.3.002 The Commissaire, if appointed, may request the verification of any performance.
The third party performance verification body may ask the platform provider and/or riders for any reasonable data which will aid in verification including but not limited to previous ride data, video of height/weight verification, live-streamed calibration and performance tests. The third party performance verification body may also require riders to perform additional indoor or outdoor tests after the completion of the event to help verify a performance.
(text modified on 01.01.2026)
- 17.3.003 Before the start, or after the conclusion of any race, any equipment used by a rider may be subject to inspection by a commissaire in order to ascertain compliance with these regulations.
Chapter IV SPECIFIC REGULATIONS FOR CYCLING ESPORTS EVENTS
- 17.4.001 The organiser of a cycling esports event shall draw up a set of regulations specific to each race. The regulations shall inter alia cover sporting aspects particular to the event. These specific regulations shall comply fully with these regulations.
(text modified on 01.01.2026)
- 17.4.002 The specific regulations shall be published in connection with the technical guide for the event.
(text modified on 01.01.2026)
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17.4.003 A technical guide shall be defined for each cycling esports event and made available to all participants. At minimum, the following topics must be included in the competition guide:
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a) The date and time of the competition.
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b) A statement of the classification level of the competition.
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c) A list of the competition categories, including any specific participation requirements, including equipment. This may also include a qualification system, or some other limit on the maximum number of participants.
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d) The specific rules for the type of competition. In case an overall result taken from multiple competition types defines the overall winner such as, for example a stage race or omnium, then the applicable procedures and rules used to compile the overall results and break ties must also be defined.
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e) Specific performance verification measures and requirements.
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f) The prizes and/or titles to be awarded, if any.
(text modified on 01.01.2026)
17.4.004 In the absence of any specific regulations concerning the format of a race, the analogous UCI regulations will be used. For example, if a race is defined as being an elimination race, in the absence of any specific regulations in the technical guide for how the event shall be run, then the UCI track elimination regulations shall apply. Where there is no analogous UCI event, the technical guide shall fully specify the regulations for the event.
(text modified on 01.01.2026)
Chapter V DATA
17.5.001 The organiser of a cycling esports event shall be responsible to comply with all relevant data protection laws.
Chapter VI SPECIFIC INFRINGEMENTS FOR CYCLING ESPORTS
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17.6.001 Commissaires, when present, shall be responsible for determining any infringements related to cycling esports, including infringements of any rulesets specified in any applicable competition guide.
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17.6.002 All infringements related to cycling esports are sanctioned as set out in the table of race incidents defined in article 6.2, in accordance with article 12.4.001.
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17.6.003 In the context of remote races, infringements may be applied ex officio, without the involvement of commissaires.
(article introduced on 01.01.2026)
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17.6.004 Table of infringements for cycling esports:
| INFRINGEMENT | SANCTION |
|---|---|
| 1. Ineligible Physical Equipment | |
| 2. Incorrect Virtual Equipment Any in-game equipment on the cycling esports platform that is prohibited in connection with the competition guide. |
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| 3. Ineligible Rider | |
| 4. Out-of-date Firmware | |
| 5. Out-of-date Software | Refusal to start, elimination or disqualification |
| 6. Other Equipment Violation (No Intent to Gain Advantage) | |
| 7. Failed Performance Verification (No Intent to Gain Advantage) | |
| 8. Disconnection/Lag (Unintentional) Involuntarily disconnecting from the cycling esports platform server for more than one consecutive minute. |
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| 9. Disconnection/Lag (Intentional) Voluntarily disconnecting from the cycling esports platform server for any length of time for the purpose of altering the outcome of a race. |
First violation:Refusal to start, elimination or disqualification + 200 CHF fine Second violation:One-year suspension + 1000 CHF fine Third violation:Lifetime suspension + 5000 CHF fine |
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| 10. Race Disruption | First violation:Refusal to start, elimination or disqualification + 200 CHF fine |
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| 10.1. Disrupting or conspiring to disrupt the race or impede the performance of other riders. |
Second violation:One-year suspension + 1000 CHF fine Third violation:Lifetime suspension + 5000 CHF fine |
| 10.2. Attempting to remove a rider from an event by disconnecting him/her from the cycling esports platform’s servers or by flagging the rider without cause. |
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| 10.3. Inappropriately distracting other riders. | |
| 10.4. Tampering with or interfering with the normal operation of another rider’s equipment. |
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| 10.5. Tampering with or interfering with the information sent between the platform server a rider’s client software, or between any rider’s equipment and the platform. |
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| 11. Incorrect Rider Height/Weight | |
| Providing inaccurate information about height or weight,including but not limited to intentional or unintentional interference or non-compliance with weigh-in protocols, procedures, and policies and any associated qualifying protocols, procedures, and policies. |
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| 12. External Trainer Control | |
| Using any software or hardware device to control trainer resistance besides that provided by the platform. |
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| 13. Use of Bots / Simulated Riders | |
| Using bots or simulated riders out-of- competitionthat results in a benefit in-competition.This includes the use of simulAnt or any other ant+ or Bluetooth data simulation software or device as well as any other means of controlling a rider in-game in any way except the use of a human rider. |
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14. Unfair Collusion First violation: Refusal to start, elimination or disqualification + 200 CHF fine Colluding or attempting to collude with another rider who is knowingly Second violation: One-year suspension + 1000 CHF fine providing support to another rider and not solely considering their own Third violation: Lifetime suspension + 5000 CHF fine
Colluding or attempting to collude with another rider who is knowingly providing support to another rider and not solely considering their own sporting interests. Unfair advantage through collusion can also include instances of actively and knowingly cooperating with a rider who is using inaccurate weight or a miscalibrated power source, teams entering ineligible riders in races to aid eligible riders- for instance cooperating with non-resident teammates in a national championship race or applying team strategies related to slipstream (if feature of the platform).
15. Lying to or Misleading Race Officials 16. Use of Another Rider’s Account for Racing
17. Fabrication or Modification of Data Submitted First violation: One-year suspension + 1000 CHF fine Second to the Performance Verification Entity, or otherwise failing to violation: Lifetime suspension + 5000 CHF fine provide accurate information that is reasonably requested. 18. Miscalibration / Data Modification / Tampering with Equipment 18.1. Tampering with or attempting to tamper with any trainer, power meter, heart rate monitor or cadence sensor with intent to gain advantage 18.2. Altering or attempting to alter data transmissions involving equipment used in cycling esports racing or performance verification in any way. 19. Mechanical / Electronic Fraud Using any mechanical or electronic device that provides an unfair advantage in-race. This includes but is not limited to, electronic motors, devices which alter equipment signals (power meter, cadence monitor, or heart-rate monitor), devices which broadcast simulated rider data, or devices that interfere with broadcast data .
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| 20. Hacking / Game Modification | First violation:One-year suspension + 1000 CHF fineSecond |
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| 20.1. Modifying the game or gameplay experience in any way. This includes but is not limited to, altering game data files or altering memory values. |
violation:Lifetime suspension + 5000 CHF fine |
| 20.2. Using any methods to gain access to game elements that are not publicly available. |
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| 20.3. Using a third-party application that provides an unfair advantage in cycling esports racing. |
(text modified on 01.01.2026)
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